Spillebog

En spillebog er en bog hvor læseren undervejs har indflydelse på handlingen. Herhjemme er Du er hovedperson i ... og Sværd og Trolddom de kendteste eksempler, og de er alle skrevet i anden person, som det er typisk for spillebøger.

Eksempler på spillebøger på dansk

  • De dødes nat af Charlie Schneider (2016)
  • Ankors amulet af Linea Bjerrum Nielsen (2017)
  • Den sidste dag af Kenneth Bøgh Andersen (2010)
  • Dr. Krank af Bjarke Schjødt Larsen (2018)

Dage med Diam eller Livet om Natten af Svend Åge Madsen (1972)

Se en næsten fuldstændig liste på Bibliotek.dk

Læseliste

(med udgangspunkt i Lloyd of Gamebooks' liste)

The Problem with Gamebooks Trilogy: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6

The Brewin’ Guide to Writing Better Gamebooks

Game Design Principles

Interactivity in Narrative Part 1, Part 2

A Bestiary of Player Agency

Standard Patterns in Choice-Based Games

Classifying and Rating Linearity

Gamebook design: finding workarounds for missing codewords

Gamebooks: the value of doing it with dialogue

Hot and cold about interactive literature

How do we make gamebooks a pleasure to read?

Do gamebooks need text?

Do gamebooks need dice?

Gamebooks where you're NOT the hero

Does interactive fiction need randomness?

How many endings does a gamebook need?

Does interactivity have a downside?

Guest post: Richard S Hetley on The Way of the Tiger

How to write an adventure gamebook: Part 1, Part 2, Part 3, Part 4

Sailors Are Not Dragons

Don’t Start at the Beginning!

Five Tactics for Designing Games While Depressed

By the Numbers: How to Write a Long Interactive Novel That Doesn’t Suck

7 Rules for Designing Great Stats

4 Common Mistakes in Interactive Novels

Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures

Fra bloggen Interactive Visual Gamebook Adventures :: Sipko Software :: Peter Agapov: